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Submit Cancel. Open in new tab. Sign me up Stay informed about special deals, the latest products, events, and more from Microsoft Store. Sign up. Thank you! Forget the fast-food action titles with rehashed formulas that never worked--Metal Gear Solid elevates video gaming to high entertainment.

Metal Gear Solid's visuals are stunning and detailed. The only flaws are some bulky polygons, a bit of breakup, and an inconsistent frame rate. The game's multiple menus are simple to access and even simpler to use. The only thing that keeps the controls from getting a perfect score is the lack of a custom controller configuration.

Truly state-of-the-art, the music and sound effects rank among the best heard on the PlayStation. The energetic voices are well cast and make every word of the excellently scripted dialogue count. Metal Gear Solid is the rarest of things: a video game with looks, brains, and heart. Its combination of excellent action and superb story line makes it one of the PlayStation's top titles.

It's made the CamePro cover, it's been the talk of the town in Japan, and it's certainly goinq to be Konami's premiere product this season. Returning to an intuitive and intelligent mode of gameplay, Konami's game developers have spent the last three years fine tuning Metal Gear by adding depth to the artificial in telligence and the level design. This isn't just bad guy blasting and simple gun-dependent action. In fact, above all else, you must use stealth to sneak your way through most missions.

That's not to say there isn't some weapon play involved. You'll have to find and use various armament, like Claymore mines, Makita rifles, and more. A large amount of the game, however, involves not having to use weapons; instead, you waylay guards, sneak up on sleeping patrolmen, and find every possible nook and cranny to hide in.

All that creeping around creates a dense feeling of tension in the game, and you'll find yourself holding your breath on more than one occasion. Taken altogether, this is a visual and creative masterpiece. This CD unveiled intricate and detailed plot lines as well as some fascinating gameplay. Basically, you weave Snake the game's hero or anti-hero, depending on your point of view through the levels, avoiding guards and finding equipment while unraveling something of your dark past through a series of flashbacks.

You have a limited health bar that you must replenish by consuming rations, and you start out weaponless--making Metal Gear more a game of survival than was Mission: Impossible see ProReview, August. The A. If you can't seem to guide Snake out of the bathroom without getting him killed, the game will compensate for your ineptitude by supplying more ammo for the weapons he finds and more rations--but it will also slightly alter the game's ending, which means that only an elite few will view the game's true finale.

Metal Gear will be rich in surprisingly subtle audio and visual clues linked to changes in the environment. For instance, in a level where you're supposed to plant plastic explosives, you may have to find the right spot by tapping on the walls--a hollow sounding tap would indicate that the wall is thin and that a charge of plastic explosives would be effective there.

Even less obvious clues--such as dried paint chips which expose a newly painted wall as an actual hallway en trance--guarantee that you'll have to massage the old bean a bit and he prepared for some clever thinking. Other bonuses which will guarantee the game's success include a thorough training level during which you're timed and graded on certain mission skills, such as evading two patrol guards at once, crawling into air vents, or avoiding searchlights and full Dolby Surround sound, which adds to the game's realism.

However, this is all just window-dressing for a game that, at its core, is a very complex and immensely enjoyable adventure. This definitely ain't your daddy's Metal Gear--gamers who remember with fondness the hours of intense excitement that the two original NES games see sidebar " Back to the Future " brought into their homes are going to find themselves challenged even further.

Everyone else will just be thankful that they bought a PlayStation. Who'd have thought Metal Gear Solid would translate so well to an 8-Bit handheld? It's truly impressive how well Konami has ported the complex play mechanics of the PlayStation game to the Game Boy Color despite its fewer buttons.

Sometimes that means pressing two or three buttons in combination to switch weapons and items, or to use your Codec. Once you play a bit, though, the control layout feels logical and becomes second nature. Outside of the obvious hit in the graphics and sound department, this cartridge would make a great game on any system.

It's the most intriguing story in any Game Boy game to date, and it's delivered well through a series of cinemas featuring some beautiful hand-drawn art. Unfortunately, the cinemas in this game are just as plentiful and long-winded as their PlayStation counterparts.

Even so, it's nice to see that Nintendo didn't force Konami to dumb down the story and allowed them to use a couple of mild expletives and some other PG dialogue in order to keep the Metal Gear feel intact. Metal Gear Solid on the MGS features all the tactical-espionage action that made the PlayStation version a hit, plus a totally original story that's sure to please. Game Boy games just don't get any better. Finally, a big-league franchise on the Game Boy that's actually faithful to its namesake.

It's amazing how much Metal Gear Konami was able to stuff into this little cart. You have the stealth elements, the weapons, the items, the codec, distracting guards--there's even a VS. The pinnacle of GBC graphics, animation, and sound, with a great story that wasn't dumbed down to a 5th grade level no offense, 5th graders.

This joins Zelda and Pokemon as one of my favorite handheld games ever. Gamers whose first experience with Metal Gear was on the PlayStation might be taken aback at first by the old-school look of this portable version. But make no mistake, it's got the same kind of game-play that made the PS version a hit and the guards are less intelligent than ever. Gone are the 3D cinema screens, but it just makes the gameplay stand out even more.

Deluxe are making the GBC the place for updates to classic games. And I say, keep 'em coming. The Game Boy Color seems an unlikely candidate for a sequel to one of the biggest games in PlayStation history. Nonetheless, the latest game in the Metal Gear saga has found a home on everyone's favorite 8-Bit portable game machine, and--surprise--it's actually good. However, thanks to the American government, the Metal Gear menace is not a thing of the past.

Research has continued on the bipedal nuclear tank, and when the plane carrying Metal Gear is hijacked, the government needs Snake to return to Outer Heaven once again to stop the terrorists and save the world. Sound familiar? What's odd about the Game Boy version of Metal Gear Solid is that it seems to take place at the same time as the PlayStation game, even though each one has its own completely different setting and story.

The whole thing is presented as though the stories are taking place parallel to each other. From the need to avoid detection and conflict to the seemingly endless collection of cinemas, it's all been shrunk down to Game Boy proportions with relative success. Players can also go back to stages after they complete them in the main game and attempt to get a better rating based on their completion time, rations used and kills. It may still be awhile until we see the true sequel to MGS for the PlayStation2, but this gem of a Game Boy game should at least make the wait a bit more bearable.

Hopefully, the most burning question about the qame can then be answered: Hill Metal Gear live up to the hype or will it be crushed by it? In fact, you start the game armed with only a pack of cigarettes and binoculars in your inventory--but you can collect more weapons along the Way. In Metal Gear Solid, you play as Snake, a member of a special-forces team sent to diffuse a hostage situation.

The videotape of Metal Gear Solid wowed audiences at last year's E3, and was one of the most talked-about games of the show. Hopefully, gamers will be able to play this very promising action title from Konami at Eand if MGS plays as good as it looks, it could be one of the best PlayStation games ever.

Metal Gear Solid uses multiple camera angles and an advanced enemy A. Snake is loaded with a plethora of moves, including the ability to crawl, swim, and even fistfight using multi-hit com-bos--and that's just for starters. Imagine what you can do wtren'you find weapons Back in , however, the idea of cinematic gaming experiences still brought to mind live-action footage with minimal amounts of interactivity crudely attached.

At least, we certainly seemed to think so, since Konami's PlayStation. The way it looked, the situations it depicted, the interactions characters had with one another, the countless little touches and small details for players to find—it all felt larger than life and beyond what we thought could be possible in gaming.

Today, Metal Gear Solid has its share of rough edges beyond its jaggy, sometimes-jittery early-era polygons , most notably in its gameplay. Since the game was designed for the analog-stick-less original PlayStation controller, getting Solid Snake to do exactly what you want takes practice and patience.

Still, the game remains a thoroughly compelling experience. Browse games Game Portals. Metal Gear Solid. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game.

Game review Downloads Screenshots Snake Eyes Essentially, MGS is played from an overhead perspective that's very similar in look and feel to The Phantom Menace, although other views do come into play. Get Loaded MGS does have its little foibles -that much is obvious. Overall rating: 9. The only thing at stake is your honor. Tenchu features nicely-animated characters and some of the goriest battles around.

However, there's a lot of pixelization and clipping in the backgrounds much like the first Tomb Raider. But because your adventure takes place at night, the game's draw-in problems actually add to the atmosphere. Tenchu is plagued with frustrating camera angles, so you'll find yourself getting turned around in the heat of battle more than you'd like.

However, if you have the patience of a ninja and utilize the Practice mode, you'll master your character's controls after a few hours of play. Tenchu features soothing background overtures that pace the action nicely, while the slicing of your sword and the startled grunts of your enemies will enhance your battle experience. While it doesn't have perfect graphics or control. Tenchu is still a blast to play--especially if you like strategic action with your adventure. If you're a fan of the Tomb Raider series, Tenchu is worthy of your time.

Long have I waited for a game to represent what my kind have specialized in Oh wait, I'm getting confused with Dead or Alive. What I meant was, Tenchu has ninjas acting in a more realistic way than any previous video game efforts, and that is through the use of stealth and assassination.

It's bound to draw comparisons to Metal Gear Solid , but Tenchu has a lot going for it besides the stealth stuff. The environment settings and music are just two of the things that give Tenchu a unique feel.

These tunes mix traditional Japanese-sounding instruments and vocals with funky baselines and beats. Anyone familiar with the import version of Tenchu will notice that major flaws have been worked on, like the poor enemy Al, bad camera angles and virtual lack of difficulty.

Unfortunately, it's still not perfect, as enemies still don't behave as they should and the camera angles render you helpless to attackers when you're cornered. I would also like to have seen a wider variety of missions which didn't allow you to resolve situations with your sword. The biggest sore point with me is that the U. They totally suck the drama out of tense confrontations and become a big distraction.

Tenchu has its flaws, but it's still a very nice game. Tenchu reminds me a lot of Metal Gear Solid, only with a ninja and some serious camera problems. Despite the faulty camera which can get incredibly annoying in tight spots , the game is a lot of fun to play and has great atmosphere.

It would've benefited majorly from analog control and perhaps a midstage save point here and there, but on the whole I still dig it. If you're into the whole stealth thing I am! I'm really glad Activision picked up this title and jazzed it up with a host of improvements.

Tenchu is a great stealthy adventure title that should tide you over until MGS comes out. The missions are challenging and the music fits the mood of the game perfectly. The enemy Al is spotty and the poor camera will cause more than its share of frustrating moments.

These complaints aside, Tenchu is a refreshing, fun and challenging title. I don't understand why Sushi is so down on the voices in Tenchu. Maybe it's just me, but I find them to be rather amusing. But enough about that, Tenchu has other problems. It's a bloody shame too, because aside from this and some questionable Al, Tenchu is actually a real solid game. Great atmosphere, too. Do you remember, as well as I do, dressing up as a ninja for Halloween? The chance to sneak around and blend into shadows?

The upset stomach from too much candy? Where the hell am I going with this, anyway? Oh yes, enter Tenchu: Stealth Assassins from Activision, the mystical realm of Chinese dynasties, and hired assassins known as ninjas. The ninja code and technique is passed down through many generations into your hands, and you must "live by honor, and kill by stealth" if the tradition is to be passed on.

You are to become one of two ninjas under the guidance and power of Master Gohda. Rikimaru is a leader of the Azuma Shinobi -Ryu ninja sect, and is graced with the swiftness you need as a ninja. Ayame is a young female ninja armed with two swords and a beautiful combo attack that will leave your enemies searching for blood donors.

This is the tale of two shadows of justice born unto darkness and destined to die in darkness Let's first of all give it up for Activision for not only making an espionage game, but for making it enjoyable for almost anyone.



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